POINT COUNT
    Card Values
Ace    4 points
King   3 points
Queen  2 points
Jack   1 point

    Long Suit Points (most situations, not NT)
1 point for each card in suit more than 4

    Short Suit Points (if fit in partner's suit, or if considering takeout double)
Doubleton  1 point
Singleton  3 points
Void       5 points

     COMBINED POINTS NEEDED TO MAKE CONCTRACT
  3 NT:      25+ points
  4 of suit: 25+ points
  5:         29+ points
  6:         33+ points
  7:         37+ points


               OPENING BID

         BALANCED HAND (no more than 1 doubleton)
 0-12  Pass
13-14  1 level bid as if hand were imbalanced, followed by NT
15-17  1 NT
18-19  1 level bid as if hand were imbalaced, followed by jump in NT
20-21  2 NT
22-24  2 Clubs
25-27  3 NT
28-30  2 Clubs followed by jump in NT
 31+   2 Clubs followed by double jump in NT


         IMBALANCED HAND
Bid longest suit unless that suit is a 4 card major.  If tie for length, bid highest suit first
If 4 card major: bid longest minor suit.  If tie for length, bid clubs with 3-3 split,
    otherwise bid diamonds
 0-12  Pass, unless strong 6 card suit or better (see Weak Bids below)
13-21  Bid at the 1 level
 22+   2 Clubs

        WEAK BIDS (Strong 6 card suit or better, less than opening points)
Only strong suits (A-K, A-Q, K-Q)
If partnership agrees can expanded to (A-K, A-Q, A-J, K-Q, K-J)
  6 card suit: Bid 2 of the suit, unless it's clubs, in which case Pass
  7 card suit: Bid 3 of the suit
  8 card suit: Bid 4 of the suit


                 RESPONDER'S FIRST BID

        RESPONDING TO 1 OF A SUIT IF OPPONENT PASSED

     IF RESPONDER HAS SUPPORT (3+ of a major, 4+ of a minor)
   Re-evaluate with short suit points
 0-5   Pass
 6-9   2 of the suit (if 5+ card major suit or 6+ card minor, and with a singleton or void, bid 4
         of the suit)
10-11  3 of the suit
 12+   Bid new suit as if no support and let partner show his points

   WITH BALANCED HAND AND NO SUPPORT, NO 4+ MAJOR or 5+ MINOR
13-15  2 NT
16-18  3 NT

      IF NEITHER OF THE ABOVE
Bid longest suit at the lowest level possible.  If there's a tie, bid lowest ranking suit if 4 cards,
  highest ranking if 5 or more
 0-5   Pass
 6-11  Bid the suit at one level if possible
 10+   If not possible to bid the suit at one level, bid suit at two level
 6-9   If neither of the above results in a bid:
         If second 4+ suit exists, bid one of the suit at the one level
         If not, 1 NT

        RESPONDING TO 1 OF A SUIT IF OPPONENT BID

         WHEN OPPONENT HAS MADE A TAKEOUT DOUBLE
 4-6   Jump Shift if good 6+ card suit (preemptive; notice it says good, not strong)
 5-8   Jump Raise if strong support (4+ of a major, 5+ of minor) (preemptive)
 6-9   You may pass if you don't want to bid
 6-9   2 over 1 bid (no jump) if very strong 5 card suit or any 6+ card suit
         (not forcing)
10-11  2 NT if strong support (4+ of a major, 5+ of minor)
 0-9   Bid normally as if no takeout double if none of the above
 10+   Redouble if none of the above

          WHEN OPPONENT HAS MADE AN OVERCALL
 11+   Bid new suit at 2 level (no jumps), 5 cards needed for major
         If new suit is 4 card minor, negative double has priority

                NEGATIVE DOUBLES
Only if overcall is 2 Spades or less; on anything higher it's a penalty double
  If there are unbid majors, Shows 4+ cards in all unbid major suits
  If no unbid majors, shows 4+ cards in both minor suits
    If overcall is 1-level, 6 points are required
    If overcall is 2-level, 8 points are required
    With 5-4 in the unbid suits, use judgement to chose between negative doubles
      and bidding the 5 card suit
  Special: If overcall was 1 Heart, only use negative double with exactly 4 cards
      Bid 1 Spade with 5+ Spade suit (6 points required)
If penalty double is desired, Pass (partner may double after seeing this bid)

                 RESPONDING TO 1 NT

  JACOBY TRANSFERS
Bid 2 Hearts to transfer to spades
Bid 2 Diamonds to transfer to hearts
Bid 2 Spades to transfer to minor suit

           WITH 5+ IN MAJOR SUIT, AND 3 OR LESS IN OTHER MAJOR
  Transfer to the 5+ card major.
  After partner transfers normally:
    0-7   Pass
    8-9   If 6+ card suit, bid 3 of your suit to invite to game
          If 5 card suit, bid 2 NT to invite to game
   10-15  If 6+ card suit, bid 4 of your suit
          If 5 card suit, bid 3 NT (partner will bid 4 Hearts if he has 3 or more)
    16+   If 6+ card suit, bid 3 of the suit to ask for slam
          If 5 card suit, bid 4 NT to ask for slam
  After Partner Super-Accepts (17 points with 4 cards in suit to which he transferred)
    0-7   Pass
    8-16  Raise to Game
    16+   4 Clubs (Gerber)

               WITH 6-4 OR 7-4 IN MAJOR SUITS
Bid as if hand were a one suit hand, as above

                    WITH 6+ IN MINOR SUIT
  0-7   2 Spades, partner bids 3 Clubs, responder passes if suit is Clubs,
         bids 3 Diamonds otherwise
  8-9   3 of the minor suit (if partner bids 3 NT, pass)
 10-15  3 NT
  16+   4 Clubs (Gerber)

            WITH 5-5 OR BETTER IN BOTH MAJOR SUITS
  0-7   Transfer to longest and strongest suit, then pass
  8-9   Transfer to hearts, then bid spades, showing 5-5 and invititational strength
  10+   Transfer to spades, then bid hearts, showing 5-5 with enough to force to game

                  WITH 5-4 IN MAJOR SUITS
  0-7   Transfer to 5 card suit and pass
  8-9   2 Clubs (Stayman), if partner answers with a major, single raise that major
                           if partner replies 2 Diamonds, bid 2 of the 5 card major
  10+   2 Clubs (Stayman), if partner answers with a major, bid game in the major
                           if partner replies 2 Diamonds, jump to 3 of the 5 card major

             IF NONE OF THE ABOVE AND 4 CARD MAJOR
  0-7   Pass
   8+   2 Clubs (Stayman)

                 IF NONE OF THE ABOVE

 0-7   Pass
 8-9   2 NT (or 2 Clubs followed by 2 NT if using 4 way transfer)
10-15  3 NT
16-18  4 NT (inviting 6 NT)
18-19  6 NT
20-21  5 NT (inviting 7 NT)
 22+   7 NT



                 OPENER'S SECOND BID

                OPENING BID WAS 1 NO TRUMP

 PARTNER'S BID
2 Clubs (Stayman)
    If no 4 card major:    2 Diamonds
    If one 4 card major:   2 of that major
    If both 4 card majors: 2 Hearts
2 Diamonds (Jacoby)
    Transfer to 2 Hearts (if 17 points and 4 card suit, super-accept with 3 Hearts)
2 Hearts (Jacoby)
    Transfer to 2 Spades (if 17 points and 4 card suit, super-accept with 3 Spades)
2 Spades (Jacoby)
    Transfer to 3 Clubs (if partner bids 3 Diamonds, pass)
3 of a minor suit (partner shows 6 card suit 8-9 points, inviting to game)
    Min hand  Pass
    Max hand  3 NT
3 of a major suit (partner shows 6 card suit and slam interest)
    Min hand  4 of the suit
    Max hand  4 Clubs (Gerber)
2 NT
    Min hand  Pass
    Max hand  3 NT
3 NT  Pass
4 NT
    Min hand  Pass
    Max hand  6 NT
5 NT
    Min hand  6 NT
    Max hand  7 NT
6 NT  Pass
7 NT  Pass

             OPENING BID WAS 1 OF A SUIT

             PARTNER SUPPORTS MAJOR SUIT

  PARTNER'S BID
2 of the suit (6-9 points)
   13-15  Pass
   16-18  3 of the suit, inviting to game
   19-21  4 of the suit
3 of the suit (10-11 points)
    13    Pass
    14    Pass or 4 of the suit
   15-21  4 of the suit
4 of the suit (6-9 points, 5+ card suit, at least one singleton)
          Pass

             PARTNER SUPPORTS MINOR SUIT

  PARTNER'S BID
2 of the suit (6-9 points)
   13-15  Pass
   16-18  3 of the suit, inviting to game at 3 NT
   19-21  4 of the suit, inviting to game at 5 Diamonds
3 of the suit (10-11 points)
    13    Pass
   14-17  Pass or 3 NT
   18-21  3 NT or 5 of the suit
4 of the suit (6-9 points, 6+ card suit, at least one singleton)
   13-19  Pass
   20-21  Pass or 5C

             PARTNER BIDS NEW SUIT
Opener is forced to bid if player on the right passed
Unless otherwise noted, partner's bid shows 4+ cards

          WITH SUPPORT (4 cards) FOR PARTNER'S SUIT
  PARTNER'S BID
1 or 2 of the suit (6+ points at 1 level, 10+ points at 2 level)
   13-15  Single Raise
   16-18  Jump Raise
   19-21  Jump Shift to longest and strongest unbid suit
            If no 4 card suit to bid, Jump Raise
3 of a major suit (10-11 points)
    13    Pass
    14    Pass or 4 of the suit
   15-21  4 of the suit
3 of a minor suit (10-11 points)
    13    Pass
   14-18  Pass or 3 NT
   19-21  3 NT or 5 of the minor

        WITHOUT SUPPORT (4 cards) FOR PARTNER'S SUIT
   13-15  Rebid opening suit if 6+ card major or 5+ card minor
   16-18  Jump in opening suit if 6+ card major or 5+ card minor
   13-18  Bid longest and strongest 4+ card unbid
   16-18  Jump Shift to NT
   19-21  Jump Shift to longest and strongest unbid suit
   19-21  If no 4+ card new suit to bid
            4 of opening suit if 6+ card major or 5+ card minor
            3 NT otherwise)

                COMPETETIVE BIDDING

                   OVERCALLS
For a regular suit overcall, a 5 card suit is required.
   At the 1 level, 10 points are needed
   At the 2 level, 13 points are needed

                 TAKEOUT DOUBLE
Own partnership cannot have bid
  Re-evaluate with short suit points
    If opponents have bid at least 1 suit
      13 points needed
    If opponents have bid only 1 NT
      15-17 points with a balanced hand needed
All other doubles are penalty doubles